Originally Posted by
Divinemights
The Frontline meta has definitely changed because the balance between PvE objectives and PvP pressure shifted heavily in Patch 7.5.
Before 7.5:
Battle High functioned more like a snowball reward system that could still be reset by killing strong players.
The core combat logic revolved around preserving Battle Highh.
Match pacing punished overextension, rewarded coordinated bursts, and created constant momentum swings between the three GC
Winning alliances usually succeeded by building early Battle High advantages and protecting their BH4/BH5 players.
At the same time, coordinated teams actively hunted enemy high BH targets because wiping a stacked alliance could completely swing the match.
Strong players were valuable but killable.
Eliminating them weakened the enemy alliance significantly.
After 7.5:
Battle High effectively became a permanent scaling system that heavily rewards nonstop aggression.
Since death no longer removes BH, aggressive players lose far less momentum, and reckless engages are much less punishable than before.
The entire incentive structure shifted toward constant fighting, sustained pressure, and farming BH as quickly as possible.
The immediate visible impact is pretty obvious:
If your alliance spends the first 10 minutes hard focusing PvE objectives, you’re basically defaulting yourself into a losing position.
The patch also made weak links far easier to identify. Players who are leeching, AFKing, botting, or refusing to engage stand out immediately because the new pacing rewards active participation much more heavily than before.