As most people said already, it's not broken and they said they're not going to be adding an easy mode to it.
So it's for a different type of audience, but they said that the upcoming instance in OC will have both a normal and a savage mode! :)
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As most people said already, it's not broken and they said they're not going to be adding an easy mode to it.
So it's for a different type of audience, but they said that the upcoming instance in OC will have both a normal and a savage mode! :)
Castrum Lacus Litore, Delubrum Reginae, and Dalriada are each carried by two features: Relevance to the story, and Lost Actions/Essences. The actual combat in them is nothing to write home about because it becomes rote after the second or third clear. Thus...
A Forked Tower Normal would require re-writing the story of Occult Crescent so that something of narrative impact actually occurs in the instance.
It would also require answering some hard questions about Phantom Jobs. Unlike Lost Actions/Essences, they don't let you queue as one role (Tank, Healer, DPS) and pick up the ability to play as some other role. So that element of flexing and fun is simply missing. And a lot of the more "interesting" phantom actions are incredibly niche. Phantom Chemist is basically dead on arrival without a raise restriction. Phantom Geomancer distinguishes itself by Suspend... but, are you willing to say that random pickup group is hard blocked if no one has Geomancer leveled? Are you willing to say that {treasure} is hard blocked unless you bring a max level Phantom Thief with lock picking? And so on, and so forth. How do you make Phantom Jobs fun and/or relevant?
(And what's supposed to happen to Sanguinite and its impact on gearing? :confused:)
Like, I get it. It'd be absolutely wonderful to instance into South Horn and have something other than a zergfest chasing FATEs and CEs. But I feel like SE really wrote themselves into a hole here, and the effort to dig themselves out is simply not happening for Forked Tower: Blood.
Sanguinite is already arguably the worst upgrade material we have ever gotten
What amounts to such a minute upgrade should not be locked behind clearing a raid of forked tower’s relative coordination that many times
Sanguinite feels like the reward from CLL, not from BA
All these people that keep saying it's not broken and working as intended forget that Yoshi P outright stated that it is not, in fact, working as intended. Which means it's broken. The issue is that it can't simply be fixed by something like slapping on an echo, the fight mechanics themselves would need to be reworked.
https://forum.square-enix.com/ffxiv/threads/519859
In their LLP they clearly stated that they cannot do it for Forked Tower, but will try to do it for their next large-scale dungeon.
It encourages everything that is clearly against the ToS, with how you do it, and the biggest factor is gatekeeping and obstruction of other peoples game play, done by players, that feel entitled to steal an entire instance and on top of that forcing people away that is in the instance, but not in the PF group from the Forked Tower Instance asking them to leave, which is not okay in any shape or form as they are going in as the game has intended.
And if you refer to being able to enter the next one the same way, as this one, then that would be a horrible mistake as well, I am baffled why they did not use the Bozja model.
They never gave a hard confirmation on Magic having a normal mode. The exact quote from the digest:
Quote:
we've started discussing the possibility of designing Normal and Savage versions of the next large-scale dungeon. We appreciate the feedback that you've shared with us so far and will do our best to make our next updates as enjoyable as possible.
I'm sure their original plan was for the second part to function exactly the same as the first, but obviously they've received a lot of feedback on it and if they ignore all that feedback, this whole piece of content is just going to be dead to most players.