The warriors berserk that then incurred a pacify and the demand for a leeches/esuna/exalted detriment as the 5 seconds was too long, makes me laugh thinking about the rants when healers didn't.
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...Yeahhh..
So you don't get to ignore quality player feedback for a decade, and then cry and play victim and ask everyone to be nice when you've ignored them to the point where your players are leaving the game like crazy.
Maybe stopping for a moment to listen to something other than your own voice telling you how great every decision you make is and how you can never do anything wrong ever was needed years ago.
But the game is where it is because it's led by someone who falls back on the same tired excuses and flails around like a victim every time something they brazenly ignore from the community comes back on them.
The problem we're seeing now is that this is the first time, ever, that this team is being held accountable and to a standard.
Long gone is the "BEST DEV EVER MMO JESUS" cries, and people are looking for problems to be addressed.
The dev team has no idea how to handle actual pressure because they've never had to deal with it.
They have no idea how to handle player feedback because they've always just ignored it.
They are lost and directionless, and it shows with the way the game is going.
It could be useful for the live letters to be a little more specific about reworks in regards to what kind of content/difficulty is driving the proposed changes, because how are we supposed to know if all the job feedback we are submitting is even up for debate if say, there is some extreme and unmovable philosophy that acts as a great filter to so much of it.
But at the end of the day the devs have made it clear they're going to remain largely ambiguous about this issue beyond saying jobs are based on encounter design, player feedback, or balance issues. I personally think this is a big factor thats leading to players giving up.
Wait until 8.0 is, well, not inspiring. What's so wrong with making jobs a larger and more transparent conversation?
Moreover I think it could be useful if this studio can just come out and finally say they are an action studio? Perhaps they remake RPGs or once made RPGs, but XVI is not really an RPG and XIV has seemingly converted away from being one over time??
We all understand that we do mistakes but many people will see this as: "he just said that so we feel bad for him and he can run his shenanigans again... yet another please look forward to it!". I mean I can't blame them, we have been on a letdown for so long and its still happening.
One of the biggest things they haven't done yet is prove to us that this new paradigm will be better. So far we have seen nothing of the Quantum fights and they have said they want to change every piece of content to be Quantum.
Without feedback or even an initial trial run. Giving it to Mr Ozma, the dev known most for completely overshooting difficulty and making raiders happy while leaving casuals out to dry.
They are going to put it in 7.35 then in 7.4 with no time for feedback, then in 7.5 and 8.0-8.x with basically no time to fix any issues. We already saw it took more than a year to account for how unpopular Wuk Lamat is in the patch schedule and she was poorly received from 6.55 to 7.0.
If this stuff doesn't work are we really going to be stuck until 8.4 to get any changes to the new formula?
It's genuinely mind boggling the amount of risks they're expecting people to go along with, and with such little communication from the dev team and Yoshida.