Originally Posted by
Rizlee
one easy way to fix forked tower difficulty is to have auto-revive for the 3 charges, where u automatically revive when u die (dont need a healer or chemist raise/resurrect u) and consume a charge each time u resurrect, once u hit 0 charges u dont resurrect anymore, this prevents the full group wipe and the need for certain individuals to sack before a hard mechanic like Boss 2 snowball or fireball towers, the main thing that is an issue for proggers is this exact requirement of sacking someone which is just miserable if u r the person being sacked, and also puts pressure on the healers and chemists to time the resurrect right over doing the boss mechanic
my personal thoughts as to why this content is such a mess is most likely due to the content being made by newer devs or by a smaller team in a rush, its not well thought out and has many poor design, just think for a sec why does berserker have only 2 buttons while oracle or thief has 5 buttons, its just dumb, also the phantom freelancer was supposed to be something which u can customize by selecting specific skills from other ph. jobs, but its just a treasure coffer detector job, most mobs in the zone offers nothing but a few gold, they have nothing interesting, there are many flaws like that where they could have made more interesting things