They're all temporarily-embarrassed Legends and the only thing holding them back is 5 more potency to Stone II
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They're all temporarily-embarrassed Legends and the only thing holding them back is 5 more potency to Stone II
In their endless attempts to homogenize everything, attack potency is just about the only difference between Jobs.
I don't know why the newer casual players would care about potency, but old time HW casuals probably care due to job restrictions back in HW, as for the savage raiders, we care about job balance as well as class lockouts for content. EW Machinist were treated like dogs and couldn't find groups to raid with because the class was so bad.
We also had that.
Back in HW we had jobs with debuffs on damage types, so they were favored in comps. War for Slashing, Monk for Blunt (where, interestingly, back then casters did "magic" Blunt damage - With the exception of AST which did slashing), and Dragoon for Piercing.
Paladins also had a Str debuff on Rage of Halone which even affected bosses.
Naturally, this caused a heavy favor of certain comps, which was seen during Alex Savage and cemented the meta for that expansion until SE got rid of those (and gutted the Strength meta on tanks by giving Vit the same attack power bonus as Str).
its funny how people say its because of balance but then we know nothing about hout movement and uptime heavy the new fights are going to be.
on the other side the explanation in the job-guide sounds as if its going to be different for different fights whos going to be on the top now. looking forward to that.... not to the complaining players though who surely come with that
This shows that you have no idea what you are talking about. We know nothing about the new fights .. We know that no matter how the fight is every job has tools to deal with it to lose little to nothing. We are playing a game where even pre7.2 BLM can deal with mechanics like TOP - Bluesceen without dropping a single gcd.
When people say “but the job guide says the changes are because of higher movement” okay…….so what? I’m not going to forgive terrible job design because it’s in service to flawed encounter design
We don’t all way to be melees’s. Casting is integral to many people’s love of the casters. If you can’t design a raid encounter where different jobs have different mobility levels you need to re-evaluate your entire encounter design
limited tools though. which at some point are a dmg loss. it also depends on buff windows. do ninjas use their ninjutsu in the buffwindow or to keep uptime? will it be different in each window?
yeah maybe our tools will be enough to do way more dmg than mch... but maybe not. we just have the information they gave us. if you dont trust them anymore thats fine. but for now thats what we know.
Do you really believe they are going to give us a fight harder than ultimates when it comes to melee and caster uptime? Ofc not. The odds in winning a lottery irl are higher than yoshida turning "midcore" content into actual hard content.
Beside that it can also be beneficial to use your ranged or movement tools. Pre 7.2 BLM Triple Cast for F4 , DRG Enhanced Piercing Talon to align stuff, SAM's Enpi filler in the past and many more. But ofc if you use your Triple Cast for the dmg gain 5s before you have to move its a dps lost. Hitting 2 Birds with one stone is what makes a good player. Why do I even argue with someone who cant even see that him/herself.
uhm seriously? i've never said anything about how ranged tools may be useful or not. the point is they are still limited, no matter how good you are at implementing them in your rotation. limited in number and/or limited when youre able to use them