if this fight was a savage, or an ultimate id agree with you that you should be prepared and ready, usually those fights are even more generous than this 1 is. for example the kb on this fight requires pinpoint positioning yet doesn't even indicate the KB direction or even the size of the aoe. making it very hard to judge where u need to be.. then there's the fact u get absolutely NO time to respond to it (not really esp if your hand goes off at the SAME time) and this to me is the very definition of artificial difficulty. i think this playerbase aren't use to content being challenging in engaging ways that aren't super punishing. but having played many other mmo and games i can tell you that letting people recover is the key to making players want to play more and improve.
just having players fail and restart doesn't lead to motivation it leads to stagnation frustration and toxicity. nobody asked for this, nobody likes this and nobody is thinking "man cant wait to take my close friend group into some good old chaotic pf, some great bonding time" could you genuinely imagine taking some of your friends into this content who want to try hard content for the first time because they liked BA and thought that was the standard for raiding?
so, i run BA quite often and i have never seen a run that could not be saved by the very highly trained organizers. so the fact u compare these things tells me something wierd about ur BA experiences. cause they're absolutely not mine
