Tbf, only in parse culture does the party killing something 10s before yet another of an individual's burst cycle (i.e., in less time) seem a bad thing...
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That's true, so long as everything "aligns", it would not matter for balance purposes whether someone has a 120s burst CD, or a 30s, or even a 240s. So long as the potency numbers and all scale properly to account for the increase respectively decrease in burst windows and the relative gain from alignment, it could all be numerically balanced but feel distinct. I mean in virtually all ways Pallies are on a 60s burst cycle, not 120s.
They could, but then you'd be even more directly ranking individuals based on their teams. /shrug
For my part, I'd just like to see it based on relative potency (with Crit chance counted proportionately each strike instead of only on crits but stat options counted), as to not count differences in gear-based primary stat or Crit luck.
Imagine being ranked by team in a team based game. Rip PF players I guess.
But that should already tell all there is to say about the competitive/ranking part of fflogs...
I think the point being raised here is that it'd be like aDPS, a metric that depends heavily on party comp compared to rDPS (which still does but to a lesser degree). It's happened before, the best speed times were often with BLM in EW, for instance, but the best rDPS numbers didn't necessarily have to be so since SMN had good buff contribution in 15s buffs.
I'm just curious if there's a way that when a PCT draws their motifs when unable to target an enemy, that the damage is reduced when used. Say Unable to look at the object, the PCT draws it from memory, hence will not be as potent as when able to draw it when looking directly at it.
So when they draw it during fights normally the potency is more justified and doesn't affect it unless it's during downtime
And this is where people finally start seeing the light and understand that no matter the metric, fflog will heavily bias ranking toward specific, different metas emerging for different metrics.
Still, my original reaction was to the comment that current rankings tend to favor delays for specific kill times, which feels kind of funny when one thinks about it. You're holding the kill. For a better number.
No metric is perfect or will ever be, but they're the best thing we have. Each of them tells a different story and is going to thrive in different environments. Since FFXIV's battle content tends to be fights against one boss or gauntlet of bosses one after the other in Ultimates, this is how we can check balance. In another game like WoW, the differences are noted depending on encounter type (Patchwerk, cleave, spread cleave, adds, etc.).
Metrics are simply a tool to help us analyze. A useful tool; they cannot be looked individually in a vacuum but overall and compared with each other. It is also important to note that all metrics from that website were created due to community suggestion.
DNC, BRD, AST.