Yeah, I guess this really leads to a fundamental debate whether you as an individual should be "allowed" to play jobs you like or whether you should stick with meta picks "for the greater good" (provided you know how to play them).
(Edit: to clarify, I think players should play what they like/are good at and comfortable with.)
Of course you can say "it's your fault you don't rank up if you don't play a carry job". (For the record, Garuketo's posts I replied to did not say that. I'm just referring to the general sentiments Mawlzy described.)
But I'd rather hold the system accountable that puts out these unbalanced jobs in the first place. And if it can be acknowledged that there are systematic discrepancies between jobs atm, meaning it's not just the players' fault, then I think it's fair to look at other systems like the matchmaking and at least ask "ok, is this fair or are there some problems?".
A person reaching crystal on BLM doesn't disprove that in the grand scheme of things there is a problem with job balance, and top players having the skill to outplay the MM (I'll gladly acknowledge that they are that good) doesn't mean there's no problem with the MM at all.
I can definitely agree with this and I don't mean to say that skill isn't one very important factor. I don't deny that the long-standing top players who are all crystal aready this season rose above the matchmaking precisely because of their skill.
I'm also definitely on board with the point regarding general pvp knowledge that is transferable between jobs.
But personally I don't think this point and the point re: 1v5 carrying/sub-optimal luck with RNG are mutually exclusive. For example, when you know how to push the crystal but the rest of your team doesn't and leaves you alone (or they are all dead and respawn one after another so your team is always in the minority, while also not being coordinated enough for getting kills) then I guess it's hard to outplay this on your own when attacked by 5 people with tons of CC, esp. on a job that isn't able to take out players on their own and needs team-coordinated attacks for that. If in addition the enemy team is also smart enough to stay together, so you can't lure single players away to get them one by one then that's another limit I guess.
But I can see, and like gidsonBrand also pointed out, all this knowledge can significantly increase the odds for good outcomes and consistent win streaks.
This makes me curious. Do you know of any players who managed to climb from plat to crystal on a particularly "off-meta" job? (Vpr, Blm, Sge, Pct I guess?)
