I also miss the unique things old dungeons had , or even the side routes. Sure on reruns you didn't have to go to them all the time but the open aspect of exploration was a delight for a first-time run.
The fact that the endgame currency grind is tied to re-running dungeons like mentioned before is probably why some people complained , compounded with them having to do more super scripted mechanics so that they can code their trust system for them. Which tbh is kind of a shite trade-off. Instead of having some more engaging mechanics you have the same scripted dance you have everywhere else in the game and artificial mob pack cut offs worse than before that just bloat the run time. I'd really rather have the time increase in a dungeon be from a silly mechanic like the bees in Qarn than having a magical barrier that made me do 1 mob before it drops down and I do 3 more before the boss. Give me some pads to step on again , or even more engaging trash mobs , just anything else.
I feel bad for new players that didn't get to experience how silly and fun some of the old dungeons used to be. For sure dungeon design as a whole in this game has never been anything spectacular but ,man, the new versions are such a snore.
