I'm glad they're keeping vanity slots out. It's a part of modern MMOs that I hate. It used to be a point of MMOs to show off the rare gear you've discovered.
Printable View
I'm glad they're keeping vanity slots out. It's a part of modern MMOs that I hate. It used to be a point of MMOs to show off the rare gear you've discovered.
I like how the term "mindless questing" comes into play. I didn't know that learning more about the story/world in Final Fantasy VII/IX/XII/Tactics/any other fucking game in the series was mindless. Because you certainly didn't need to grind mobs endlessly in those games, unless you were tackling superbosses.
I prefer camping over questing hubs, but christ this community is so full of shit. SITTING IN FRONT OF CRABS ALL DAY IS SO THOUGHT PROVOKING, BUT FIGHTING A MINOR ANTAGONIST IN A SMALL QUEST ISN'T.
As long as the content is good, there's no problem. But Yoshi and his peers already made the admission that their questing system is kinda lame and they couldnt be bothered wasting resources on it, despite making the conscious effort to go that route. I mean, they basically admitted to this when they said "we'd rather make 200 subpar quests than a few good ones".
I just love how "roaming primals" became "standard instanced primals" and "fully voiced" became "occasionally voiced". Everything they've ever said is such empty hype, it's kinda amusing now. lol.
Really worried about quest based leveling. It is why I don't play the clones
At least quests in XI/XIV are a lot more interesting, often with their own background stories and teaching you about the history of the world etc. rather than the MMO standard of 'go kill/gather X number of these because I said so'.
But if it goes to quest based levelling, this is what it'll go back to: The days of levequest spam.
People complained about this, so they added in monster grinding, now they're going back to leve-spamming?
Square-Enix logic.
I personally want to know what primals are going to be in 2.0, and if the current primal rewards will still be obtainable.