Perhaps.. To win?
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I mean, anyone else can make a premade too and start ordering people around if they want to. So I'd argue it's a bit more fair than that. Though that being said, as far as the comparison, some children could stomp some adults at baseball.
It wasn't this bad before, but eh what can you do when coordination amounts to press the limit break button at the same time as someone does salted earth?
I'm honestly surprised people are taking frontlines so seriously, it's always been the casual for fun mode.
I personally have fun whenever I queue it for it solo.
I think it must matter more to people who attach fun to winning. I don't need to win to have fun.
I wish it were more about killing players though, since that's part of the fun of pvp for me.
But either way, it would seem to me the people who complain about premades are taking it just as seriously as the people who make premades, but just refuse to make them or can't make them.
The game itself could be more fun, but that has more to do with the jobs than the ability for people to play together to me personally. You don't really need a premade to get massive kills with Drk + Drg + whatever other flavor you want. Just some awareness and someone who knows what to do.
I'd suggest there's a key difference. Those who make premades are doing so primarily to move their win-rate from 33% to 80+%. It is a strategy designed to massively skew the intended expectation of the mode. Like you, I don't need to win to have fun. I simply want to have engaging, somewhat balanced matches. Being on either side of a foregone conclusion isn't remotely interesting to me.
I am not against tome Rewards in pvp in general, I am more bothered by the : "I do not care if we win, i get tomes either way." crowd.
So yes, only giving the winning Team Tomes would be a solution. If there wasn't the premade/queuesyncer problem.