They left off several skills in the job trailer, so it's possible they just didn't use it. It's also possible it doesn't have anything special as NIN only has the one job-specific def cooldown and no job-specific healing.
Printable View
I've noticed some kinda cute, and cleaver aspects to VPR's design after poking my nose into rotation theory crafting. It seems like there will be a lot of back and fourth zigzagging between the the dual weld combos almost mimicking the motions of a slithering snake. I really can't wait to to actually play it!
I was telling a friend this, I think I was more *hyped* for Reaper even though I knew I'd level it and then probably sideline it. It was something the community had wanted but it just wasn't my personal vibe. Viper I see long term potential and I'm just... happy. I liked the look of Viper, and then I heard that the in game lore is going to be hunter themed. People have been all about it being a thief/rogue replacement, but the name, theme, and fighting style also say D&D two weapon fighting ranger. Most scouting gear visually works with that theme, too!
If Viper's gameplay is as smooth as Reaper's, I'll be a very happy camper.
It is basically a ranger/hunter. I wouldn't say the name or theme really do a good job of referencing traditional RPG hunters, nor any iconic FF characters.
I also think after Dragoon's twin dragons, Sage's addersting/milpreves, and Ninja's cut kiss of the viper skill, it was just a terribly unimaginative and duplicative job fantasy. Would have preferred it branch out into being more generally bestial than this frankly dumb edgy GoT reference. Could have at minimum split it into a viper stance (separate swords) and eagle stance (combined swords), to catch some Mesoamerican references AND dilute the GoT reference with some Assassin's creed reference.
Just a first draft of a job, not a fan.
I already prepared a Glamour for Viper.. I can't wait qq
Text analysis of Viper:
https://gamerescape.com/2024/06/06/f...on-with-viper/
It has no utility skills except a gap closer so expect high damage! Samurai is getting a contender for the "selfish dps" title. My first thought is that deep dungeons could be challenging to solo without any job-spesific defensive or healing skills.
6 positional attacks.... but easy to remember at least. With dual swords after you do the damage buff, both combo finishers are flank. After the haste buff, both finishers are rear. The twinblade damage buff is done from the flank and the haste buff from the rear, and these are the only ones you do one after the other.
I'm guessing the opener will be something like this?
Twinblade skill with 2 charges (40s cd), applies a 20s debuff
oGCD: 2 min cd to get a free Reawaken
Twinblade attack that gives +10% dmg buff
Twinblade attack that gives +10% haste buff
(Raid buffs go out)
Reawaken combo (lasts 13s)
Twinblade combo (to reapply debuff before it falls off)
Until I'm able to sit down with the job, use the skills myself and assign hotbars etc all the theorycrafting and talk of optimal rotation kind of bounces off of me.
I'm just here left hoping there's a way out of combat to hold the weapon with the blades joined for RP purposes. I've only seen idle poses so far of them in dual wield mode.