Personally for me I don't mind doing it with only me
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Lost interest already.
Everything besides the fall guys promo disinterests me.
Not because it's bad, but more so because I'm busy with school rn and mostly going to be focusing on the goals I'm already working on(ShB relics). I will definitely be getting all the fall guys glam and run around wearing it for certain though.
Edit: Why are queue times for this so bad? I've only done 4 rounds now, and it's taken 10 minutes each queue. There's no shortage of people here though(DC traveled aether).
Yeah that was my thinking. I guess the glam is apparently pretty nice. If it were in Criterion instead of the Savage version, then it could be useful because like you said, you have to clear 11s just to get the item to do the first upgrade. But someone doing the Savage version of Criterion probably already has cleared 12s.
Will SE ever give us female haircuts and outfits(that aren't healing) again? Answer no.
It's too bad the mount can't be used while on the ground to cause knockback on unmounted players.
The new haircut is definitely one of the better pieces.
I believe the changes were delayed until after the London Fanfest to not disrupt any perceived balance and strats too soon before their tournament.
If you read the small footnotes for their PvP adjustments every time they shift potencies/change abilities, they usually give short (and often unsatisfying) explanations to why they change what they change. 80% of the time it's: "this job has lower winrates than the others, we feel like this is the problem, so this should help." For the PvP balance team, winrates seem to be king (followed by how satisfied Yoshi-P is with his precious BLM's power) in terms of what jobs are getting buffed or a nerf. They seem absolutely terrified of over-buffing anything all at once, so most of the time their adjustments are usually in baby-steps like these where you're not sure anything was done at all.
The NIN buff is really just giving their ground puddle slightly more damage to actually be worth being used more; the Seiton Tenchu non-less-than-50%-damage "buff" seems almost useless as the whole point of their LB is to eliminate anyone you can catch/drop under 50% without them healing back up quick enough- If the person isn't below 50% to die from it, 12,000 from 10,000 isn't going to make much of a difference. Clearly, thepersonteam in charge of PvP balance doesn't consider them "super strong" as they said their usage and winrates have dropped "across all tiers."