Originally Posted by
OdinelStarrei
It's certainly easier to design EW compared to SB. But the combat, not the encounters, but the combat itself has suffered immensely, and I would almost say, has stagnated. Every single fight except for ultimates due to forced phasing plays nearly identical on a pure mechanical rotation execution standpoint because of this, and I ultimately think it makes for worse players because no one who is below ultimate can flex or tune their rotation depending on the situation or have an ability to demonstrate individual job rotation understanding and proficiency, since everything is shoved into 2 mins, and the rest of the rotation is dead space. I think it limits job growth.