And yet, War still outdpsses you when you're pulling heal LB shenanigans >.>Quote:
You can use TBN outside of tank busters, every fight this tier takes about 2 autos to break it, it does require knowing the fact down to the individual auto attacks though which is a bit tedious.
The issue I see with TBN is as soon as you bring it into not-current content, or place it in scenarios where the damage isn't specifically tuned for it, it starts feeling bad to use. Theres quite a bit of content in this game where TBN wont break but the damage is just enough that its going to chip you down. Eureka Orthos is a great example of this, especially solos all the way up to floor 60, bosses included. This compounds itself as an issue because DRK doesn't really have ways to get health back thats lost, so you're either taking a loss in damage or losing your health.
Now I do think DRK does have some unique utilities that lead to some upsides, using MP as a resource means you get the immediate benefits of that, such as it always regenerating or getting a full resource bar when revived via Healer LB3 (hi TOP).
But on the average day to day, I don't think anything DRK has compares to WAR's obsession with "Additional Effect" text, as anything beyond that is less a perk and more of a trade off. Dark Mind is really in content its applicable to with its shorter CD, but its worthless in a lot of other content. In comparison, Equilibirum (which has the same cd) and Thrill of Battle are good in all content, and also both get "Additional Effects".
God i hate War..
