Originally Posted by
Deo14
Bozja is gated by SB alliance raids, midwalker's relics are locked by hildibrand quests, and 95% of any content in the game by locked by MSQ, I don't understand why they drew the line at leveling crafters. It makes no sense to separate IS from real game, might as well just play Animal Crossing or Stardew Valley, at least that is fun.
Right now, IS is just bland because it's only about excel workshop, there are no side activities, no anything, not even fishing is allowed on the island for some reason. They could easily make island specific recipes for real crafters and better gathering than just clicking on nodes. If you really don't want to level crafters, let the "Mammet Crafter 3000" craft it for you for some cowries instead, or make those crafted items marketable to power up the economy. Or even better, make it so you can level your crafters and gatherers like in Ishgard restoration.
If they really want to make IS separate, then they should at least make a separate crafter and gatherer progression. Otherwise the whole IS just feels very low effort and bland.
I still can't believe we lost Garlemald Restoration or similar for whatever IS is supposed to be.