Originally Posted by
romah
I've got coutless exemple of what I'm supposedly doing wrong. See 2 days ago I got "The dead ends" dungeon in my roulette. Idk if you can picture the first boss, there's wind that moves aoe from on side to the other and most group tend to pull the boss to the edge where the wind is coming from for an easy dodge, again I'm a melee trying to play his job so I'm standing in the middle, behind the boss which doesn't change anything, you can dodge it just as well while in the middle or to the edge but this is the kind of situation where I'm getting pulled into an aoe by a healer who tries to "save" me.
Or another time I was running sohm al brutal as a tank, and I pulled everything into the smoke that comes from the ground so that the trash mobs would get that vuln up effect. The biggest mob in that pull (the green ones) targets random ppl for a dodgable conic aoe, and healer was standing ahead ready to zone into next area and the 1st boss, which caused those mob to target him for aoe and they kinda ran away from the rest of the pull (and the vuln up) so while I was trying to get them back in place I got rescued so I would be ready for the 1st boss I guess ? idk.
I've got coutless exemple that affects me as a player and not in a good way. If people are fine with being rescued and can learn h2p even tho they're getting carried and are fine with it, sure why not. But as far as I'm concerned I don't need a sprout healer pulling me for no reason because he thinks he knows better. rather than deleting the abilty, add an option to the game to refuse that help. Arm length is good but it's also good in other situations.