ffs nope. If you cant do the content stick with savage and extremes. Everytime people request this game to be easier the updates get crapper and crapper.
ffs nope. If you cant do the content stick with savage and extremes. Everytime people request this game to be easier the updates get crapper and crapper.
Totally agree. It’s quite obvious that Square Enix has been promoting melee jobs since the beginning of EndWalker. But no one expected they would go this far as triple ranged teams were doing well in DSR. And I’m one of those unlucky victims of this design. At the beginning I joined a static which already had a BLM but we didn’t think it would be a big problem. We were already in phase 4-5 when we knew the LB mechanics put great disadvantages on triple ranged teams in phase 6. There were a few triple ranged teams succeed to clear it, but it would take much more time for them to roll for good crits in p6 than teams with 2 melee. So I left that static and spent a few days to find a new one.
It’s unacceptable because triple ranged comps are still standard comps in game. It’s just like telling you, this ultimate is designed for teams with 2 melee cuz we’re promoting melee jobs, and at the very late phase of the whole fight.
why is Yoshi sooo hesitant to buff the casters & ranged??
TOP has been cleared by double caster groups
Two melee arnt required