The sound effect spam is what chaps my ass, not the macros themselves. Even "turning off" alliance chat doesn't stop the sound effects from being played, since what you're doing is just *hiding* alliance chat, not actually leaving it (you can't leave default channels like that.) Moreover, spamming sound effects results in it just turning into background noise instead of sound cues to help people associate things with the sounds. Danger bongos is probably the only one that's bred bone-deep into the average player, but even the bongos stop meaning anything substantial if they're constantly being used (and you are frequently "in danger" in FL anyway.) Less is more, in the case of adding sound effects to macros, but the ones spamming them don't seem to appreciate or understand it.
That's always been a pet peeve of mine with respect to PvP in this game. We can't form premades, so there's no point in using Party Finder. No one sticks around after the game to chat, so there's no opportunity for confused or new players to ask questions about things they didn't understand and didn't have time to ask about during the match. Respawn timers are extremely short, so there's no time for a quick question or planning session between spawns.
It's kind of like Ex or Savage raiding with a random assortment of players and instead of having time to share macros and make plans before the pull, you're forced to pull immediately every single time, with no breaks or delays. That would be a pretty unpleasant way to raid, at least if you wanted to accomplish something.
I still think preventing players from forming full premades was a big mistake. I understand people didn't have fun getting rolled by 24 coordinated people on voice chat, but... if they could use discord servers and Party Finder to assemble a group of 24, why couldn't you?
