VR makes just about any genre more difficult to play. That's the fun part.
I really really don't think it would work for a hotbar or menu-driven game, though. Needs direct interaction.
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Just on the sickness/migraine, although physiologically women are more prone to it (many studies on this), it's also partially related to frame rate and resolution. Once I got my 3090 and a much better headset my seasickness went away.
Mmm, I think the same. Might work for people who can use ps2-like controllers though.
I know when I am in MSFS-VR it's pretty easy to fly as I have physical controls in the correct place. I can reach out my hands and grab the throttle or steering. And when in NMS VR the VR controllers work very well. (NMS in VR is awesome fun)
Probably irrelevant but you should expand your extreme ERP boundary in terms of Second Life. Paid sex services (like webcamming and irl visitation) is a thing over there now way more than it used to be and can fall into "user created content (youll see rooms specically created for it or on advertisijg space at clubs now). Otherwise this is accurate, the capabilities of SL blow FF out of the water, especially in the animation and physics department. It's all also supported by the devs so they provide more tools to creators than FF ever will.
https://www.vice.com/en/article/dy7k...ie-in-the-game
It's perfect!
I'm ambivalent about VR FFXIV (or any other game) because I'm super-prone to car-sickness in first person games. Therefore, I'm likely never going to be able to play. However, just because I cannot play doesn't mean others can't.
It won't be since it's been advertised now.
I suspect SE will clamp on it
I don't know how well this would work in intense instances.
For flying and open zones, yeah. That would be a blast. Flying through the Burning Wall, Western La Nosca and other maps with iconic map locations would be a thrilling, breathtaking and immersive experience...
but in certain trials and alliance raids that would be a visual HELL. Especially with instances that have mechanics requiring you to look behind and on your sides.
Wait. How will they deal with the hand cursor mechanic from the Ivalice Raids?