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Originally Posted by
Lyth
There are two issues.
The first is that all dps jobs should be on a level playing field in terms of damage output. Everyone wants to feel like they're able to make an equal contribution to a team. Discriminating between the jobs on the basis of one job or role being supposedly 'easier' is going to make those jobs not fun to play. There's always room to play individual jobs on a much higher level than other players, but there's no point investing that effort in if the path you're going down is treated by the community as easier or inferior. If there's a genuine discrepancy, the answer is to adjust the difficulty, not the damage output.
You're preaching to the choir a bit here on "difficulty should not equal damage output." I don't necessarily agree that phys ranged should be the weaker faux supports they're relegated to being, but me saying that runs a bit contrary to me treating phys ranged like second class citizens I guess. Most people would have tried to counter my jab about you painting casters as a privileged oppressive class; I respect you for powering through and accepting that role, if for nothing else.
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The second is that there are two protected ranged spots, but only one protected melee spot. Differentiating between jobs as 'physical ranged' and 'magical ranged' is arbitrary. You could just as easily subdivide melee into 'physical melee' and 'magical melee' and guarantee a spot for each. It would also justify adding more melee jobs. Oh, there are only three physical melee jobs, perhaps we should add another. When we remove the arbitary physical/magical distinction, we can see that there are 5 melee jobs to 6 ranged.
Call it arbitrary all you like, SE is the one who made the designation. Not you or me. There's usually a clear difference in gameplay between casters and physical ranged as well; IE, the actual casting. If we were to melt the ranged into all one role, everyone should then have cast times. The way the 1% buffs have been allocated, you have room for 1 tank/1 heal/1 melee/1 phys ranged/1 caster/1 flex; whether that flex goes to caster or phys ranged I don't really care, as long as it's not always locked into 2m/1r/1c.
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When you look at fight design, you'll see that fights are specifically designed for two melee players and two ranged players. Turning one of those spots into a caster spot gives you a lot more flexibility on spread mechanics. Most groups would move to three ranged and one melee in a heartbeat if there was no disadvantage for doing so, and we've seen that in the past.
And yet despite that, of the ranged classes we have at least two (RDM and DNC) who very frequently need to be in melee range for a variety of reasons; melee combo, dance proximity, and of course hitting the party with raidwide buffs. These happening frequently during bursts means that, actually, ranged need to be able to find ways to be in melee during some of the highest apm sections of the fight, especially when those are often the times a ton of mechanics start getting belted out. Centaur First for p8s part 1 for instance would see needing to get embo and melee combo rolling for quite a bit of time during a mechanic that at first glance sees 4 melee and 4 range safe spots.
Not to mention that BLM, when it takes the flex spot, very frequently takes the melee spot itself just because the melees tend to need to move less which behooves a BLM pretty well.
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But as things stand, that flex spot isn't going to go from melee to 'ranged'. It's going to go specifically from melee to casters, because casters treat physical ranged like second class citizens. It's the 'easymode' ranged role. It's the 'support-orientated' ranged role. And that's perception is a serious problem.
As things stand, it would go specifically to Black Mage, because again, there's no real damage distinction between RDM, SMN, BRD, DNC, and MCH.
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Again, I want to see all jobs on a level playing field across the board, because then player skill reigns over job selection. But I don't think giving casters the advantage of having an extra slot dedicated to them is the answer. And it most certainly will go to them, as things stand.
You're picking awful weird fights on the forums if that's your goal. I don't disagree with the idea on the merits of it, but I stand by what I said earlier: mixing phys ranged and casters into a single role as things are now would be a cluster.