I see some people really want to keep the ranged physical players in the dirt huh. Do you feel threatened by our presence or something? Because anything forbid parties start having the *gasp* double rPhys option!
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I still get shudders thinking of tanking A3S.
Have to say, any time I get on a job to enjoy how asthetically pleasing and fun it might be, I'm quickly reminded while playing it just how much it lags behind due to that wonderful 'ranged mobility' tax they have. I'm not buying the response Yoshi P. gave following 6.21 patch. Not when he claims that players of said jobs can be far better than them and they used various compositions to win the fight before making final adjustment. If people who play these very jobs day in and day out and seek to min/max, crunch numbers, check formula, and practice a fight relentlessly only to struggle to make a DPS check that literally gets met the moment they change the composition to exclude specific jobs....there is something very wrong there.
What little changes they did to the tanks barely amount to 1~2% change over what they were before, where they were already lagging behind the others a noticeably. Picking and choosing your composition to make sure the ones that lag behind the most and offer little to no utility to the party to be excluded as a ranged job makes no sense to be brushed under the rug like he did with his response. Some jobs are back in the same position they ended up during the first tier of Eden during Shb until significant changes were made to them such as MP cost, regaining raid wide buffs again, or even potency and ability adjustments that looked minor at first, but ended up being very game changing over all.
I get that people don't want to see the same combat system over and over and over and over again, but it is starting to become increasingly clear that the dev team does not have the time to significantly test the changes in the necessary capacity required to see the actual imbalances they end up creating. I'm very disappointed with the current job balance right now in various areas (Ranged, healer, and tank stand out the most in comparison to one another or similar roles). I get they want to be able to continue to offer new content, story progression, working on next expansion, and so much more.....but if it is at the cost of leaving jobs behind because there is a very obvious balance issue....I'd rather they just wait a little more and fix the problem so each player can enjoy the content without feeling like they will be over looked for playing the job they enjoy the most simply because it doesn't have the same potential as others. That is the point Yoshi missed. That is why players are upset with the fight changes, that the balance is so much of an issue that rather than address it, they did the one thing they haven't had to do in nearly 6 years to put a band aid on a gaping wound of an issue.