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That wouldn't be an issue if content wouldn't be so pathetically easy. /sigh
WoD is defo up there in terms of blacklisting along with LotA.
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I would blacklist ... well, all the extreme trials in Mentor Roulette.
Ramuh EX and Garuda EX if I had to pick, since they're the two sprouts are most likely to wander into without knowing what an Extreme Trial is.
"Don't Kill the Spiny Plume ... Don't Kill the Spiny Plume ... Don't Kill the Spiny Plume ... okay, who killed it THIS time?"
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Fucking Dzemael Darkhold and Keeper of the Lake
Dzemael I hate with every cell of my body, and Keeper of the Lake would be ok if 1/3 of the dungeon didnt have the worst, most annoying, most grating, beep ever. Many dungeons with the Garleans have this beep, but at least I don't see them as often.
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Two wouldn't be enough. I'd love to blacklist every ShB and EW dungeon except the first and last msq dungeons. Every StB dungeon except The Burn. Every Heavensward MSQ dungeon. And thanks to the duty support rework, I'll add ARR MSQ dungeons to the list.
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Mentor: I haven't actually unlocked mentor but based on what I heard about it, I would take all of the Extreme Trials out. Synced Extreme trials are extremely difficult to do. it's not just about being able to do mechanics in those missions and then some. Trying to teach all of that to someone new would just take way too much time. Don't get me wrong, I love giving sprouts wholesome tutorial experiences in ARR dungeons but Extreme Trials are a completely different matter.
Expert Roulette:
Just Dead Ends. The bosses in that mission are INSANE and I am tired of listening to the blue bird adding to it. I could dance around Smileton's bosses for days on end when I'm farming my weekly tomes but if I don't constantly stay on my toes I easily get nuked to death in dead ends. Stigma/Legacy aren't too bad at all really. So yeah...just dead ends.
5678 Dungeons
Satasha(Hard) and Hullbreaker Isle
This just in: The Kraken is sick and tired of being released and so am I. Give me something else different please.
Leveling:
Keeper of the Lake (AS MELEE DPS)
OH MY GOD. I'm so surprised melee dpses don't complain about this mission. I feel so useless when I fight the gunship (second boss) as melee dps. I don't want to fight that boss as melee dps anymore! He has so much ground aoe denial that if i don't have a poking tool I can't do shit until the fire fields disappear. Monks be damned because they do not have a ranged attack at lvl 50. (Do they even get one at all?)
Between that and the dipshit tanks that keep getting me cleaved by the dragon adds when I keep trying to activate the shield to prevent mid-gar-what's-his-ugly-face from wiping us I've had it with this mission. I don't want it anymore.
MSQ
Tome rewards justify all three missions, no problems here. I just wish I could use more of my kits but they are lvl 50 missions after all.
Alliance Roulette:
Just labyrinth. CT and WoD don't bother me because CT's fast enough to forget it and I love Cerberus' mechanics in WoD.(I like doing crafty shit.)
I'm convinced labyrinth is the troll/griefing playground. Premades or whole alliances have been trying to goad/trick/mock people into trying to skip the second ancient flare on Phlegthon. I called them out on it one time and they called me a coward. I dont' understand where people get ideas like this. When you follow mechanics you always will win, irregardless of the time it takes to get it done. When you do stuff like this, win conditions are dependent on factors that players do not have evidence to justify it, but that is a discussion/rant for another thread. I'll just stop there.
Normal Raids:
Alphascape 3.0
Why you ask?
* Boss casts starboard cannon* "it fires on HIS right side so I go to MY right side." *gets nuked* WTF!? Let's try this again!
*boss casts larboard cannon* that's left side so I gotta go my left! *STILL GETS NUKED*
finally I achieve enlightenment and ask myself THE REAL QUESTION: "Wait a minute! am I looking at the boss's face? Or his ass? They look almost alike"
Do you see what the problem here is? >_>
and...
The Eden Ramuh. I had an awful experience doing this one compared to the other eden raids. Most of it entirely my fault for trying to do it blind. I don't want to relive that ever again.
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If I could get rid of anything from the mentor roulette it'd have to be the last two Nier raids, I don't mind the games themselves but those two 24mans are just so long and boring that I'd rather stay and wipe for 40 minutes in Nidhogg EX with people who refuse to listen.
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None since it's not really a roulette anymore if we can pick and choose. I hate the Nier raids with a passion but I wouldn't block them if they were unlocked. I'm glad I have the option to ignore that questline on alts, though, so only my main has to suffer.
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Anything but satasha no it's sasatsha or sahatsa in other words you understood me
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All of Crystal Tower. It is by far the most boring bunch of alliance raids in the game.
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If it's dungeons: Praetorium and Meridianum. It'd probably be those regardless, though the latter could be substituted with Porta since it takes just as long and is more boring. Could probably swap it with Hells' Lid too, which shows up a lot for an optional dungeon.