TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>
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TBH with the whole theme of making the game as simple as possible. They probably decided aiming a cone AoE was too hard for some ppl... >.>
Except there'd have to be not even an infinitesimally small portion of their massive hitbox rings within your 140-some-degree cone for that to matter. Even well off to the flanks, unless the mob was very, very small, you'd still hit it.
Just due to sheer hit-ring size, a mid-size mob could be a few feet behind you and you you'd still hit it with your conal AoE. The mob's body itself, especially on mobs that are longer than they are wide, is a very poor indicator of where your AoEs have to hit.
That at least makes sense. Though, that seems more a problem of SE forcing certain geometries to have targets than an issue of some geometries being inherently inferior to others (despite spending their near-equal total area on a space more optimal to positioning mobs).
On M&KB, I'd generally prefer targeted over un-targeted, as I'm free to look and move about however I may wish despite having my cone pre-aimed, but I see no harm in allowing people the option to follow character facing without said facing being snapped towards a particular target (auto-faced) upon skill actuation.
No complaints with options, more options are always better. As a controller player, I would still use the targeting regardless, more accurate.
Except you didn't have to move in and out, ever, when you tanked. You stand still and, shock horror, still hit everything. Having the mobs infront of you is how you should be tanking and it is how I tank on every single tank. It isn't hard to do, yo udon't have to keep repositioning as some might have you believe, it just requires proper thought into your initial placement.
You did not need to do this to reach all mobs. You could stay still and still hit everything.
The circle can reach all mobs from the edge of the pack. The cone can reach all mobs --yes, including those to your flanks-- from the edge of the pack.
The only exceptions to this is if you specifically maneuver the pull to include all the largest mobs shoulder to shoulder in the center of the enemy pack --where they increase the distance between the edge of the outermost mob ring on one side and the outermost on the other, instead of reducing that range, as per when you place large mobs at the ends-- in an extremely large pull. But you'd have to go out of your way to force those circumstances.
People are saying Warriors cone > circle combo was annoying but lol i've never seen any Warriors go in and out of the group to hit them xD If you positioned the mobs well you never needed to do that...
Changing tenka goken to a circle actually makes you need to dance between the insides of mobs and out and it's annoying, I miss when it was cone because AoEing dungeon packs was a lot more brain off