I don't see why, instead of chest conditions depending on speed runs, SE decided to change chest conditions to be dependent on number of mobs killed/spawned/mob families eliminated etc. Make us hunt those chests down...
From a player mentality perspective, It would also be nice if dungeon mobs gave 5 GC seals per kill. In an evening of a few runs that would stack up quite a bit. That would entice parties to farm more.
Another issue is no one really uses dungeons for xp, which is the point of most trash mobs. Thats a design fault. SE could have implemented permanent Guardian Aspect in dungeons to entice parties over to them.
