Originally Posted by
Liam_Harper
The problem I find in Normal mode raids is that they only put the difficulty into figuring out the mechanics. It's very easy to die to mechanics on your first time. Some even try and bait you into dying. Some are just aoe bombardment. There are plenty of Normal mechanics I find harder to dodge than in Savage, which follow nice set patterns. But they never put any sort of challenge into the dps checks or heal checks and unlimited Raises means it doesn't even matter if you figure out the mechanics or not.
The result is week one you go in blind and wonder if you have brain damage because you die so much. Then you figure out the trick to the mechanics ...and you're done. You don't need to push your rotation, know your heal toolkit or really contribute much or bother trying to play well at all. Literally the only requirement is that all 6 healers, RDM and SMN's cannot be simultaneously dead unless the boss is low enough for the tanks to solo. That's it. While that condition is maintained, you'll win.
No one said Savage, they just want it to be interesting past week 1. It's a valid criticism considering the developers probably poured a ton of resources into something many players will only run 2-3 times for the coin, then ignore. Alliance raids very quickly become your 30 minute weekly chore.