I just want the invuln to not go away before the 10s is up. I've popped it, then trigger it, then the healer heals it off, and I die to a double tankbuster.
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I just want the invuln to not go away before the 10s is up. I've popped it, then trigger it, then the healer heals it off, and I die to a double tankbuster.
It would need to be finetuned but I'd be down for DRK being able to pop their immunity and just leave it up permanently until they take lethal damage. Not my fault this would still be balanced when given to DRK specifically.
And if SE wants to lean into easy mode and homogenization we might as well get something good out of it.
All I can hear now is "Living Dead Girl" by Rob Zombie. kupo <3 :cool: