20k is just a guess number but around the ball park answer. I was merely giving an example.
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I have to disagree. Yes they want the 450000 players back, but that simply won't happen through small polls, especially polls that not even 1% of the ones that left took. They have to look to the remaining players for feedback. That is how the game will grow and improve. They are never going to forget the remaining players like you suspect.
This completely mind-boggles me as well! (i agree with u).
Its like SE said
"Ok half a million people left our game ..."
"I NOE!!!"
"lets prevent them from telling us why they left!"
"YES GREAT THINKING!"
And the forums were like YAYAY lets get rid of all the trolls who dont play but still post yaya (Even tho there was like 5 people...)
And now the game is shaped by only playing people, because, it makes perfect sense to not want new customers, nooo only keep existing ones! And if they stop paying, they must PAY to have an OPINION! Oh yeh forgot its SE...
And then we come to Yoshi saying "Tell your friends to come back" lolwut?
Just going to answer the bit directed at me.
Profits are money, and money above intial invest are profits. Typically an investor will put in a set amount based on a garunteed percentage "return on investment" one time investors will pull out after they have made as much as they care to risk, while continued investors will put a portion of their profits back in to the company with the intention to continue to make more.
An investor doesn't really in the end care about product quality, they just care that it sells, that's why Barbie horse adventure never has to turn to kick starter to get made, it will make enough that it is an acceptable risk to investors, and why untested indie games routinely die on the vine.
Thanks for the reply, also I wasn't trying to be condescending. It was an honest question. I am a PEngineering major, I won't try to pretend like I know more then someone in the field. Though the discount given is a gain. As well as several other opportunities.
Heh, not in the field, actually I'm a chef, but the business principles are the same. Basically for me the frame of reference is this, I'll find more investors to help me open a McDonald's far easier than opening a, let's say, Indian-Carribiean tapas bar in an untested market. No one wants to throw they usually over 10-20mil to open a restaurant if they think it's going to fail in 3 months.
there's a huge difference between "whines" and legitimate concerns. It's also a subjective difference, because many people will consider an opinion that is at odds with their own to be a "whine." Any developer should only listen so much to the players, such that their own vision of their creation isn't totally lost, but should take reasonable concerns to heart.