You don't NEED TO GO witch randoms now as well. As a meter of fact it's more fun to have a party before you go as then you will have the people you like to have,that play the same way you do.
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That's if you have 3 other friends you're playing with. If it's only 1-2 other people, you still need randoms to fill in the rest of the slots. Plus if it's scaling between 1-4 people, it may not need the exact composition of tank/healer/2 dps, which helps if you don't have any friends who want to play a healer or a tank.
Edit: Basically just saying if it's scaling to number of people, it doesn't need to be a duty finder thing, and if you're not being paired with random people, the content can be more unique.
i think it's like lost ark or other korean mmo i've played, where u can enter a dungeon solo or with party
1-4 players, which means, no holy trinity needed, which means, healers being even more useless.
I'm not excited at all.
A lot of people are linking the "Variable difficulty" with the number of players but I took that as a different aspect. I thought that "variable difficulty" was separate from the "1-4 players" (i.e. there would be some sort of variable difficulty even between 4 player groups).
Maybe something similar to FF7's arena mode, where after certain points in the dungeon a slot machine shows up and somehow debuffs the party or buffs enemies and those stack up as you go (similar to the effects in PotD/HoH)? In FF7, the "worse" the debuffs, the more rewards you got for winning.
Or, just simply the same dungeon that gets more and more difficult as you increase its difficulty.
It seems like it'd be silly to just add something that was just for 1-4 players because that's kind of what PotD/HoH are for.