My own wish list would be something like (Glare potency may need adjustment):
Afflatus Solace unlocked at lv30. PoM can be unlocked later.
Afflatus Misery and Rapture unlocked at lv50.
Afflatus Misery now costs only 2 Blood lily charges. 550 potency, later increasing to 900 with the trait upgrades to Stone.
Tetra unlocked at lv15 and gains a trait for 2 charges at lv60.
Asylum has a 60 sec cd and 15 sec duration.
Thin Air removed entirely and becomes a trait:
"Casting a spell with a mana cost of 500 or less grants Thin Air, reducing the mana cost of spells by 1% (duration 15 sec, stacks up to 8 times). At 8 stacks gain Pure Air. Your next spell with a cost of 800 or more will have no cast time and cost 0 mana. Removes Pure Air".
Dia/Aero II:
Same effect.
15% chance with each tick that you'll gain Approaching Storms.
Tornado
Instant GCD
Can only be cast while you have Approaching Storms.
40 potency DoT. Duration 30 seconds.
While both Dia and Tornado are active: 10% chance per tick to activate Banish.
Banish:
Instant ability. Up to 2 stacks.
150 damage potency.
Afflatus Radiance
Lv52 Cost: 1 Lily
Cure potency: 150 to self and all nearby allies.
Duration 15 seconds. Range 20y
Afflatus Divinity
Lv76 Cost: 2 Lilies. Recast time 120s.
Cure potency: 1000 to self and all nearby allies
Range 25y
Nature's Blessing:
Instant ability.
Recast: 90s.
Grants 1 lily and Approaching Storm.
Assize has 2 charges.
Holy, Medica, Cure II and Cure III have a 1.5 sec cast time.
Freecure is deleted. MP cost of Cure II and Medica become 700 and 800.
Lilybell cooldown reduced to 2 minutes. Duration 20 seconds. Heal potency reduced to 300 per tick/150 per stack on expiration. The WHM may manually detonate all stacks.
