I concur. In actuality, performance this tier was quite respectable. I was the 2nd person to get rushed into augmented tome weapon, since the absurd peaks of DRK's damage led itself very well to the progression environment, and played a key factor in making our first P4S kill possible after a few DPS deaths. My numerical output is incredible, I'm a reasonable target for cards during 2 mins buffs, the support I give to my cotank essentially zeros out every buster once they add their own mitigation in tandem, leaving me as the only heal target to worry about post-buster. Admittedly, DRK is my comfort tank, so I'm biased, of course. Potency-wise, I don't think much of anything needs to change, except for making Abyssal Drain a gain on 3+ targets. QoL-wise, we're repeating the same mistakes we've had in every iteration.
1. SE designs a DRK.
2. They build a foundation that is fully functional as a base, but needs to be tweaked, and refuse to do so for X amount of years.
3. Community sentiment grows increasingly negative, pessimistic, and polarized.
4. They tear down the foundation without making the adjustments people asked for or severely misinterpret them, and keep Living Dead, the most contentious skill.
And repeat.
The cycle needs to be broken, and it won't be if people see "Abyssal Drain CD: 20 secs, 1200 heal potency per enemy. Oh and we removed the MP cost off TBN, no more 5/3 rotation for you, just TBN on CD." and start clapping, shouting DRK is fixed, while we still have all of this jank nonsense. There's deeper, more structural issues that I'm fearing are getting drowned out. There needs to be a conversation about DRK with SE, now more than ever, the power isn't the problem, the development of the job is.
