The force stop in movement started with Endwalker launch. Never did it prior to Endwalker. I use controller. Razer Wolverine Ultimate. Wired. It has done it both manually moving and during autorun.
It's a server issue IMO.
The force stop in movement started with Endwalker launch. Never did it prior to Endwalker. I use controller. Razer Wolverine Ultimate. Wired. It has done it both manually moving and during autorun.
It's a server issue IMO.
O-oh....so...it wasn't lag......
I've been having the same problems, during dungeons or just running around cities, my character will stop moving for a second or two and as a tank player is soo annoying. I bought a new controller thinking it was my old controller but the same thing keeps happening, I use my controller wired too. I hope they can find a solution
The culprit is the PC GamePass system on your PC and the way FF14 handles it: GamePass installs each game in a separate virtual disc, unfortunately the app mounts and dismounts them randomly at weird times causing a device reconnect event. FF14 sees that and rechecks all devices causing the input lag.
Uninstalling all GamePass games might help a bit, but in the end SE needs to fix their handling for controller handling. I really, really hope this happens soon as it it pretty much renders controller support in any kind of harder content hazardous.
To my knowledge I dont have game pass installed, and still have this problem, over wired controller not bluetooth.
I tested the typical driver/software once and got those lags as a result as well, the default windows/MS way of bluetooth connecting didnt have the problem. Having no battery info is still bad. Luckily they fixed vibration at least after so many years.