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1. I would kind of like to see dungeons shaken up a bit. Whether that's just adding a different set of routes and bosses/loot in a dungeon or doing the weird "free dungeon" thing 1.0 had but like a big fate encompassing a decently sized area of the open-world map. (There WAS something like this in the Shroud where you broke into like - a poacher base? Might be interesting to try out)
2. West Shroud. It clearly still exists in pvp (IIRC as zone for The Feast) - and there's concept art for it way back when 2.0 was revealed. It'd be cool just to know what was planned for it but if it actually gets IN I'd be a lil happy.
3. I kinda feel like Bard is in a weird spot - cause it used to be good party utility with buffs and whatnot, and then it got sliced up for dancer in shadowbringers and it got a bit better in endwalker. but I feel like it's still lacking a bit. Maybe something like the "increased healing" buff but for the party? or Foe's can make a return?
4. Since theres new storylines planned for 6.1 I wouldn't mind potentially investigating a few interesting lore pieces around the base game 2.0 and beyond. For instance, we have that huge structure unveiled in North Shroud that just seems to sorta...sit there despite looking like it's meant to be some odd entrance to a dungeon. Or investigating what's in Silvertear Lake that was so important to Midgardsormr to protect. Maybe they'd bring back something new for it.
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1. Trough out the the story (main and side), we help out a lot of people with a lot of stuff, from helping some poor lad find some food to saving the world. But since it's an MMO, we don't really see any of the results of our work manifest in the game. Like if someone's attacking the city, it still looks the same and NPCs in it act the same. And when we save the city, it's again the same. And I get it why, you can't have thousands of instances of a city each in it's own state for every player. So at least it would be nice to have a system like in Mass Effect 3, where completing the quests would improve the state of the galaxy. So say if I completed a quest to feed some poor guy, I can see that Eorzea became 0,00001% less hungry. And so on for other things. And further you could do server wide targets to "make Eorzea safer", which means all players should put some effort into completing the quests.
2. Passive traits. Basically, a variant of what they have in LoL, WoW, DCUO, EQ2. A separate progression system, that will all you to increase you heals/dmg/sustain, etc. Not by much, 5-10% overall, and one level of the progressing gives you like 0,25%. And you progress it no by killing mobes or doing duties, but by doing Achievements, killing some bosses, completing some quests.
3. And I would really love the jumping fixed. Right now it's so inconsistent in terms of when I can and cannot jump over stuff. I get it, sometimes it prevents the player from falling off into the abyss, but sometimes the restrictions are quite arbitrary. And I know, who needs jumping when you have flying, you need to earn flying first.
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1. Remove Physical Range tax
2. Balancing that doesn't leave jobs excluded from raids until they're fixed two months later.
3. Remove party bonus as it has been essentially been dubbed the "Prange bonus" in order to open a more free formed DPS assortment.
Also because by the end of ShB, having 2 casters brought more DPS than a Prange and their party bonus.
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1.- Pixie Outfits
2.- Pixie Glamour Wings
3.- Pixie Wings Mount to fly
4.- Pixie Job
5.- Pixies
6.- Pixie Expansion
You think I'm joking...
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1. No more Areas, but one gigantic map of the entire world, with only a few major cities being instanced.
2. More item space in houses, for putting up stuff.
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1. More, quality, viera hair.
2. More, quality, hair.
3. More, quality, outfits.
4. Less capes.
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1. More hairstyles for m/f viera, even if it's just unlocking the old/purchasable ones.
2. A glamour dresser that is much more similar to WoW's where you unlock the skin instead of having to keep the item.
3. Expansions for apartments/instanced houses for players.
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Things I want that probably won't happen:
1. Get rid of positionals on reaper or add a class that flows as well as they do without that awful "mechanic"
2. Total overhaul of the retainer inventory system to make it less clunky and require less menu shuffling (and also stop closing bags after I open other bags)
3. Add a dye catelog
4. Let mog station gear go in the armoire or be re-purchasable by the calamity salvager once you buy it once. Probably a pipe dream but it'd be nice to not need to worry as much about accidentally chucking a single piece from a set that cost $18+ (had a scare this week where I thought I deleted my far eastern maiden boots somehow but apparently isearch just couldn't find them on my mannequin :p)
Possibly maybe more likely to happen, I hope:
1. Actually make Hrothgar and Viera full races with volume of customization options on par with the other races
2. Remove the race lock on the hempen sets. Viera and Hrothgar don't even have a unique one, they're already sharing a skin, so I'd like to see them all unlocked. And a new one added for those new races. I think I remember someone suggesting them as "styles" based on each race that anyone can wear, so that
3. Wing mount. I know you can do it SE. I see those excitatron wings. I see them!
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1. Devs remembering Ala Mhigo and letting us access the actual city
1a. Ala Mhigo housing
2. The design team branching out into more masc and fem gear designs, rather than intending for every new gearset to be gender neutral
3. Body types
4. True facial hair options
5. Glamour catalog (transmog)
6. BRD's dot procs back
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Quote:
Originally Posted by
DiaDeem
2.- Pixie Glamour Wings
We have Pixie Wings already tho
https://cdn.discordapp.com/attachmen...31/unknown.png
Also Pixie outfit already available at Mogstation :)
As for my request:
1. Glamour Dresser at housing area
2. Anything head accessories should be unisex
3. Trust with every city-state leaders