P.S. Perhaps this should be reposted in General Discussion, since that seems to get the most attention? I know I wasn't aware of this thread until it was linked there. And this is a brilliant idea.
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P.S. Perhaps this should be reposted in General Discussion, since that seems to get the most attention? I know I wasn't aware of this thread until it was linked there. And this is a brilliant idea.
That would be an absolutely appropriate place to post it, IMO. Only thing is, the devs have already responded to that thread. This may need its own post to get attention.
Seriously, it's a brilliant idea of a way to give us both story-driven and leve-driven content, and give this game some much needed progression. It's a similar concept to something that other MMO does sometimes (you do a long questchain, and it unlocks dailies), but on a grander scale. I really think this would work.
Great Idea.
/Bumped so that the Devs take notice (now that I have commented on it) ;>P
I actually spend the majority of my time doing Leves ( I am one of the anti-social weirdos that play MMO's solo) but doing the same 2-4 Leves for 10 levels gets very monotonous. We need more variety of Leves at each camp and this "Chain-Leve" idea would work nicely.
DoL especially needs some GuildLeve attention. I've been hacking on the same stupid trees forever it seems as there are only 2 Leves per camp (so far)...very lame.