Originally Posted by
Weetzlo
The thing is that HoC and Aurora are targetable like TBN and Oblation, and Bloodwhetting and Holy Sheltron have a co-tank version in Nascent and Intervention so everyone else can co-tank as effectively as DRK. That's fine, there has to be an amount parity for it to be balanced, but what does DRK bring? WAR has a tiny cooldown on their invuln to cheese through more tank swaps. PLD has a casting phase so you can keep attacking through a mechanic without risking a vuln stack/ damage down. GNB brings literally 99% of DRKs damage while being generally more fun to push buttons on. The best case I can make for DRK is in fights with magic autos like Asphodelos 3, they need a bit less healing.