Honestly it seems like 14 is already becoming this. With all these login issues, the reusing gear and music etc, they aren’t putting as much effort into the game as they used to and it shows.
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To be honest, I think Yoshi P would like Blizzard to get their act together. He is a huge Blizzard fan if I remember correctly. Plus, it always better for a game to have good competition.
I like both games and for me they are both different enough to not be comparable to each other, at least if we talk Classic/TBC Classic/WotLK classic.
FF14 is a presentation theme park MMO. It takes your hand and brings you onto a roller coaster ride of beautiful music, atmospheric zones and cool, flashy boss fights. While WoW is a purely there for the gameplay, go and create your own adventure.
The combat and controls are way better in WoW, every class skill for itself feels much more impactful in WoW compared to FF14 where it’s just a cogwheel in your rotation. The de-facto absence of interrupt or CC mechanics in FF14 plays a big role in this as well.
The open world in WoW is much much much more meaningful as well, pvp (on pvp servers), contested resources and a lot more (random) loot, compared to FF14 where the open world really serves no deeper gameplay purpose at all. Resources are personal loot in unlimited quantities, loot is hard locked to the mob, there is no random element whatsoever and open pvp does not exist in FF14.
Also the raids in FF (if you can call them raids) are not even close to the level and depth and dedication required as in WoW. It’s just choreography bosses in a round circle you teleport to by menu, well depending on your tastes that can be good or bad. Going to a raid in WoW feels like a massiv adventure from stocking up consumables at the AH to your way to the raid instance with your friends, where in FF the focus is just on 100% action.
Well ok, it needs to be designed around console users, so it can’t have deep boss mechanics like CC, kick orders, special assignments or difficult buff/debuff mechanics, because frankly, I don’t even know how you can even play this with a controller at all.
So for me, two entirely different genres, FF14 is big on the side stuff while not so much on the actual gameplay and WoW is heavy gameplay but it can become boring quickly once you’ve acquired everything because there’s not much side stuff to do.
wow in my opinion wont get better, since they created wow token, they destroyed the game, and now forcing players pay 60 months of game, 30 days are not available.
wow now is as mutch pay to win as BDO.
At least BDO doesn't have graphics from 2002 though.
That particular train took off long ago, somewhere between Cataclysm and Mists of Panderia. The whole Sylvanus story has become a "This woman should be redeemed, again. and again. and again. and ... "
It's not going to happen when the writers of WoW seem to think that retconning 8 years of Sylvanus "I gladly commit genocide".
true. wow missed the opportunity too much times, players not going return to it. I wish soon or later they shut down all servers. Asmond spend all his life playing wow, making a good impression of game for years, and then wen hes honest to say that today's game isn't good, blizz dev use company twitter account to hassle him.
When Metzen left the company the remaining ruins of the WoW storyline just crumbled altogether.
I said it time and time again, they should have let the guys that did MoP have a bigger say in the story and game design, especially the one that designed timeless isle, which easily was the best piece of content WoW ever had and the story was good without throwing a dozen major characters in the meat grinder.