I mean, if you dont have the duty completed you have no place in a farm party.
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If you haven’t completed the duty and/or barely - if at all - have a grasp of the mechanics then you’re more likely to waste 7 other people’s time.
So you basically do become fodder if you’re being constantly mowed down and having your corpse dragged through the fight.
I think it's perfectly fine going with the highest augmented crafted gear ilvl. That would currently be 520.
All my lvl 80 jobs have ilvl of 520+ and I'm casual, I haven't done any extreme or savage content in SHB.
If you want to do savage/extreme content putting at least a little effort into your equipment is the least you can do to prove your worth, and getting augmented crafted gear is really only a little effort.
You can't see player skill just by looking at someone, but you can see ilvl that is the difference.
Low skill players I'd say it's fair to assume also put less effort into their gear.
'' Gearlevel indicates grinding and time investment, not expertise with a class. ''
Yeah and expertise is also a time investment, they go hand in hand.
Edit: Think of it like physical appearance irl.
Physical appearance is the first impression everyone has of you.
If you don't take care of yourself and don't look good and smell bad then people are going to have a worse impression of you.
It's possible that it might be untrue, but chances are that people who look and smell bad actually do have issues with their personality too like being lazy and a slob.
Just because there are exceptions doesn't make it not true in general.
And it's the same with visual indicators that aren't just subjective crap like '' I don't like your glamour ''.
If someone joins and has a bunch of dungeon gear with not even any materia and then you have another that have the crafted gear pentamelded I think that 9 out of 10 times the latter person is going to also be a better player.
SE is vehement about you not being allowed to tell people that they suck, so the only workaround to passively ensure someone is at least capable of useful results is by making them join the knife fight with an Abram's.
High ilvl requierements = waiting longer in pf with no guarantee of faster clears. It becomes even longer if you're looking for replacements.
For old fights, it's just a waste of time.
Ultimately, I'd rather have bad players with good gear than bad players with bad gear.
There's no reason to believe that good players would for some reason be more common at lower item levels either, if anything it's the opposite given that gearing requires some form of time investment. The difference in wait times between a party with no ilevel req, and a party with a 520 req is basically non-existent at this point in the patch anyway.
What I was trying to point out with my post is that it's pretty much an illusion that setting a higher ilvl bar increases the 'success' of a run.
Learning a class to the point of proficiency doesn't take the same kind of time investment (and repetitive grind) as getting full tomestome gear, especially if someone is a fast learner and plays multiple classes that each need gear.
Sure, you can set whatever itemlevel requirement you want for your PF. Just the higher you set it, the longer it takes to fill - and the longer until you find out in the actual fight if you have a party actually able to farm it or not. A lot of farm parties fail regrardless of itemlevel requirements, so may as well fail faster and remake the party to increase the chances of getting one together that is capable of doing it. You can't vet if someone is capable or not, so all you can do is try it in the fight how well the party does. Is that such an odd way of thinking? Being a few itemlevels higher won't make any difference if the player doesn't do the mechanics well or isn't playing their class well. So why pretend that requiring a higher itemlevel is going to make a difference?