white mage is the worst your right of it. alot people love white mage don't understand how much damage losing thin air is gonna break white-mage into fine powder.
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Dragoon. I'm still looking forward to it, but it was the least impressive to me. But that's only because it didn't really have or need any real substantial changes. :)
The only job change I'd like for Dark Knight is one that will never happen. That's having Salted Earth proc Abyssal Drain. Basically, a lot like Black Mages Thundercloud effect. Enemies taking damage in Salted earth would have a chance to reset the cast timer on Abyssal Drain. While not great for single targets like bosses. It'll at least provide decent self sustain on larger groups of enemies. If only during the effect of Salted Earth. That is a change I'd like to see, but wont.
Machinist, from the mains saying "its a good base for later expansions to improve on" to flipflop to "its perfect as is" is both dumb and forshadowing SMN dull fate aswell.
runner up is DRK getting utterly ignored and outclassed and lastly SCH just since its other healer cousins got better cap skills
Lol nail my feelings after I leveled much in 5.0 after my casters. I just had the feeling the class was done. This is it
Other jobs, you can think on what they could add and what they can improve upon. I didn't get that feeling from MCH. The job felt air tight in its rotation and the idea the devs wanted it to be.
Immediately scared me when Yoshi said "smn hit it's breaking point"
White Mage. I'm definitely switching to Sage after seeing it's changes, nerfing Thin Air is going to make the job incredibly irritating to play, it's basically just a way to get rez's off now and has lost any utility otherwise.
Hard choice, DRK is an easy one with Unmend+ and the bubbles out of Salted Earth.
On top of keeping Dark mind and Abyssal Drain. Then after that you complain about your game having button bloat and saying "there is not enough feedback".
But what makes me really salty is MCH void of changes.
ACB still don't give GR/R charges.
Flamethrower is unchanged, it's still an AFK tool for people like AFK healers.
Wildfire is unchanged and remains an empowered Hypercharge (They could have at least gave it a trait to make it AoE.)
And when it comes to the changes, Queen's need finisher is not even an AoE. On top of that, it will make her presence on the battlefield a bit longer and that's going to be harder to get both finisher in the party buff window.
Also Hypercharge lack of "Bunshin Treatment", as far as I know only Blood Weapon and Hypercharge somehow avoid it.
Air tight? This mentality is what lead to MCH stagnating to begin with. Can you honestly so you can think of way for MCH to improve? Because I can think of several, and serval QOL changes they simply chose to ignore because of people’s hive mind instinct. It’s not air tight it hasn’t peaked
I think he may have meant that a bit differently than you assume here...
I can see MCH being "air tight" in the sense that it appears to appear that way to the devs -- as if they had completed their imagined comprehensive checklist and there's no where to go from here but towards the arbitrary.
That's what scares me about recent developer takes on job design, of course, but I can readily imagine that being the case.