Originally Posted by
rewd
- They addressed some of the clunkiness of the job, though. We can deploy without giving the game buffer time to apply shields; we can toggle Fey Union on and off without DPS loss; pet scaling seems to have been drastically reduced; pet seems to be more responsive, but we will probably have to try this ourselves.
- SCH not having an AoE makes sense. You already barely need AoE anyway at that level, but SCH has the fairy, whose Embrace works like an AoE heal in a light party. AST and WHM needs an AoE skill because they don't have a pet. You could make an argument for SGE having Kardia and Prognosis, but this makes sense too. In order to mimic Embrace, you need to DPS and to costantly reapply Kardia. We know SE's stance on healing, so they are never putting so much responsibility on someone, especially at low levels when someone might be new to healing and feel overwhelmed.
- SCH got movement speed because it's useful and also fits job identity (it's fun to imagine SCH as a general telling troops to move). It's not haste because it interferes with other job's rotation; it's not AoE Esuna because it would be extremely underwhelming as a level 90 skill and too situational (and it would be OP in TEA, so AoE Esuna is 100% never coming back in any shape and form). Movement speed also makes sense with the damage reduction buff.