That's the most ridiculous-ly well done fight and fight track
nice job guys
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That's the most ridiculous-ly well done fight and fight track
nice job guys
good job, but i still think it should not be possible to do it like this.
getting 5 blm's with over 370-400+INT isnt easy, but its needed for this to work.
I can see this getting adjusted, while its good for proof of concept, tbh part of me hopes they hugely buff her magic defence or evasion and make BLM useless for the fight, The age of the BLM is over, the time of the melee is about to begin.
You can just as well do it with melee, the problem is not what type of damage, it's the amount of damage that can be dealt during her long charge up time for AF. Nerfing a particular type of damage does not solve it, it's the mechanism/behavior that need to be adjusted.
This kind of remind me of AV (Absolute Virtue) in FFXI. DRK zerg could do the same just by how it went into different phase and was not doing anything during that time. Its the same now for Garuda, so I see a nerf incoming for 1.22a.
A testament to the dedication and hard work on Dynasty/Legacy members part. We had all set aside time, geared up, had foods meds and a strat the night when Garuda came out. We were first on the server to enter and subsequently got boned by maint. The next go round, Garuda looked like she would go down, when again maint. Fatiuge, work schedules etc likley cost us the server first as our respected DM friends took Garuda down. Rather than be disheartened Legacy stepped it up knocked out Graruda, and then continued to improve.
Grats to Nuclear Cannons Lux and Swindler
The Brains Kuma (and music talent)
Impervious tank DT
Holier than thou Binc on whm
JP button mashing maniac from Nippon Blue Planet
Seira (its Sarah!)
and Roc (you SOB that should have been me on Bard but I was working Q Q)
It doesn't matter if they hot fix it or not, I applaud the effort and consumate stratigist style in you all!
Nicely done.
Nav~
The thing is its alot easier for BLM to do that damage with a quick retarget after she teleports, a melee dd needs to move and re-target, that few seconds extra could be the differance between killing her and getting hit for 9999. Also the community hates DDs getting hit by AoEs, because healers never want to heal DDs.