Originally Posted by
Absurdity
I see all these people praising Inner Release and I'm just sitting here thinking to myself "what exactly is so great about this ability from a gameplay perspective?"
I actually think it's a badly designed ability. Why? Because it has no interaction with the rest of your job kit, granted DrK's Delirium suffers from the same problem.
Let's look at the other tanks to illustrate what I mean.
PLD's Requiescat requires you to be above 80% MP to even function at all. PLD's MP is not a hard resource to manage, if you do your rotation correctly it happens automatically but that's the thing, you need to do your rotation correctly, if you just spam uncombod Goring Blade and then use Requiescat with 2000 MP it does absolutely nothing.
Gunbreaker's No Mercy buffs all your damage by 20% for 20 seconds, so while it doesn't require resources itself you only get the full benefit from it if you use your strongest abilities during those 20 seconds, this requires both building up resources for your burst, proper setup and proper execution.
Warrior's Inner Release and DrK's Delirium require none of those. They have 0 interaction with the rest of your kit besides benefitting from buffs that you already keep up 100% of the fight, you just press the button and then spam another button 5 times, no cost and no setup, the ability is entirely self-contained.
These abilities don't even have any interaction with your job gauge because they reduce the cost to 0, I could do nothing but spam Heavy Swing or Hard Slash for the entire 90 seconds and both abilities would still work the exact same way during their 10 seconds. The only thing it requires of you is to press one of the 2 buttons that cost you literally nothing.
Is it fun to see big numbers? Absolutely, but this kind of instant gratification is also extremely shallow and the novelty wears off a lot quicker than having to actually work atleast a little for those big numbers.