Originally Posted by
Absurdity
If people took simply two seconds to think about the "It's just encounter design" statement then they should be able to realize the issue. You will never have encounter design in all forms of battle content that can keep healers engaged if their kits stay the way they currently are, because that would require all content to be savage difficulty or harder, which is obviously never going to happen.
The question is simple, are you absolutely bored out of your mind while playing a specific job in the majority of battle content this game has to offer? If the answer is yes, there is an issue with the job or maybe even the entire role design.
Savage often only serves to mask this issue, because there are enough other things going on that you don't have time to think about how boring your job's gameplay actually is. And even savage only manages to do that to a certain extend.
The more often you do a savage fight the more apparent this becomes, I had this feeling several times last raid tier while doing E5-E7s. I had farmed these fights so many time that I basically just went through the mechanics on auto pilot...unfortunately not having to think about mechanics anymore gave me more and more time to look at what I was doing on warrior and go "huh, this is actually really monotonous, I'm basically just pressing 1-2-4-1-2-3-1-2-3 for no particular reason until my 90 second cooldown comes back up.", this feeling is most likely a lot more profound on healers since their gameplay experience during farm is even worse.