-
I know that YoRHa: Dark Apocalypse ended but, is there any chance of geting more, or expand it? maybe additional story content only available when playing New Game+? I will not deny that i loved the music, the areas, and/or the boses, but i feel that the story could've more in it.
-
I was very surprised not to see Emil make an appearance outside his battle theme. Was this choice made because it was too expected and you wanted to surprise players, or was it too difficult to implement his character model?
Also, how was each piece of music decided on? It was surprising to hear Kaine's theme but paired with Inflorescence! All of the music was great though, I really appreciated each choice.
-
For Yoko Taro: Did you want there to be an Emil head glamor in game? Has there been anything(Easter eggs) no one has found yet?
Loved the collaboration, thank you.
-
Throw in the Weapons storyline aswell, which was the most story driven Trial Quest we ever got. Every 4 lord had a voice and Sephorot was the only one that was silent. Playing Diamond weapon is boring with its generic music and silence
-
To Yoshi P. and YOKO TARO:
When Anogg/Konogg went/were sent to the other world where they send us letters about their journey,
- is that a world that we, Warrior of Light, could someday come too?
- is that world related with the new upcoming expansion Endwalker?
- (To YOKO TARO)If there will be a new collaboration between NieR and FFXIV, how many endings do you plan to make? :p
-
The Nier Raids were very cool :D
-The Nier storyline was not quite related to the First, unlike the previous alliance raids that had some relation to the world. Was this done intentionally or because the Nier setting just couldn't merge with ffxiv's world settings?
- Would there be future collabs with Yoko Taro? Really love his work and evil intentions xD
-Would there be more glamour-related things? Weapons, Clothes, and most important EMIL HEAD GLAMOUR PLS
-
To Yoko Taro,
Is there a specific reason the Red Girl takes the appearance of 2B as 2P? Like was it to mess with 9S?
-or is 2P separate from the Red Girl like a minion?
(Side question but if it’s against the rules ignore)
Also in the last raid many bosses were bosses from Replicant/Gestalt are these their memories implying they’re these androids? Or are the androids simply mimicking them?
From,
Muzzleton/8S (to be formal :T)
-
Were 4-stage upgradeable weapon storylines thought of in the planning stages? I can understand them not being implemented from a development resources standpoint, but I would like to know if the idea was at least thought about. Nier Automata has a unique weapon aesthetic, and Drakengard has many weapon types in general, (almost all of the FFXIV weapon types already!), so this seemed like a missed opportunity to make the Nier raid special and distinct from the other raid series.
What is the deal with that ending? Many people found it underwhelming, baffling, and unsatisfying, with many plot threads unresolved. Was that intentional?
What was the line of thought in deciding upon weekly quests after the third raid? There weren't very many and not much more story was there to be had, not like say beast tribe quests, so what justified this decision? And why couldn't we fight machine lifeforms in the raid dungeon solo instances to make the quest padding more exciting? That way it would feel like a dangerous expedition for the scrap metal.
Why not do a player deletion mechanic to save a raid wipe (either our own or another group's run in the future)? It would be entirely optional and would make for epic moments, especially if caught on streams, so why not do it for the sheer lols? Few people would delete a level 80 character, so its rarity would make for lots of excitement if actually witnessed.
Could you add robot fish in fishing spots to Kholusia in the future? Or how about random encounters of an Emil head rolling around, like Alpha and Omega?
Why so much black blindfold gear when Copied Factory already did that across the board? Why not more Nier Replicant or Drakengard gear for variety's sake?
Why was the ending affected by server-wide statistics I had no idea were in play, instead of being based on the player's personal choices like usual? And were skipped cutscenes why the results were so lopsided in the same way across all the servers? How was this data collected and calculated?
Many people here are asking for a flight unit mount, but I have a better idea: why not a mount of the many-chested multi-tier type machine lifeform towers found in the mountain/desert areas of Nier Automata? Those were always a sight to behold, and FFXIV has yet to get a mount in such a bizarre shape.
Does the P in 2P stand for anything?
What is the TRUE pronunciation of "automata"?
-
Quote:
Originally Posted by
DustyBlue
...
You're supposed to put one question per post so people can vote on which ones they want answered.
Though (while it's not meant to be a discussion in here I'm already kind of breaking the thread rules here) I can answer your question on 2P's name – she started as an alt colour scheme for 2B making a guest appearance in a fighting game, so a pun on "Player 2", but it now seems to stand for Puppet.
-
To Yoko Taro:
I love "Nier: Automata" and "NieR Replicant ver.1.22474487139...". I found both games wonderful. They also led me to believe that you are someone that cares very much about creating engaging characters and an absorbing storyline. However, many of us feel that "YoRHa : Dark Apocalypse" storyline is lacking. While I consider that visually, design-wise and music wise, the 3 raids are great (in fact, they are my favourite Alliance raids in FFXIV), I am disappointed, and I know that I am not the only one, at how bare-bones the story behind them is. What happened?
For example, what was the point of having us hear for weeks how Glagg was suffering from a mental dissorder that could (or not) be attributed to Gestalt relapsing, then making him walk back to Komra like nothing ever happened after a visit to the White Orb (Seed of Destruction)? I think many players that love the raids can't help but feeling let down by the unfinished ideas/ gaping holes in the story's boat. Why wasn't the narrative more fleshed-out? Was a sequel ever planned and maybe discarded?
Thanks for your attention.