Originally Posted by
Sephrick
And all you can say is "it was a year ago."
But that data was what shaped the focus of 2.0. It's significant because SE wants a large population. So if they're going to do an unprecedented feat like rebuild a game from the ground up, for which percentage do you think they're going to design?
The future of XIV isn't about who is playing right now. It's about bringing in people who weren't happy with what was released. SE asked their opinion, made a decision and set down a two-year road to try and ressurect a failed launch.
It's in the PDFs. But let me guess, "lol, they're from six months ago." They're designing a Worldless model for cross server play that is dependant on instances. Without the content for it, what's the point in spending two years creating a server structure like that?