Originally Posted by
Seraphor
Some kind of electrical discharge skill that had a stun effect would be cool. Or even a debuff that lowers the damage dealt by the target.
I think it would work well to give MCH a bit more of an identity beyond just 'selfish-dps' in the phys ranged category. A bit part of it's aesthetic is as a mechanic, so why not give it the ability to sabotage enemies?
Wildfire is sort of part way there, or that's the kind of idea behind Wildfire, but it only serves to buff MCHs own damage and so it doesn't feel like a debuff as much as just being part of the rotation.
Maybe it could inherit the Noiseblaster machine in Endwalker, that would serve as an AoE stun.
Then give it the skill 'Sabotage' as a damage down debuff. Maybe 10% for 10s, or 5% for 20s, on a long cooldown like 180s. This extra mitigation would make up for the relative lack of damage. (which is justified for the higher mobility of a phys ranged but still irritating once a party has an uptime strat worked out)
DNC is full on support.
BRD is part support.
MCH has minimal support, but could support via enfeebling the enemy instead.
The Phys Ranged role skills involve enfeeblements already, so this buff/debuff dichotomy is already present in the phys ranged role, and is characteristic of the classic 'ranger' type jobs in the franchise, so why not build upon it?