I see no one told you to warp to Limsa and ferry it over so it drops you right in front of the waking sands.
#1 thing I told all new players back before those fancy free teleports they give out now.
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I remember leveling SCH as my first healer, and people in my party demanding that I "cleanse" their poison. "USE ESUNA YOU NOOB!" My response, "SCH doesn't have Esuna, and I don't get Leeches until level 40."
I remember healing the Giant Tunnel Worm in Cutter's Cry without Leeches. That sand dot that it does, along with everything else, makes it have a far higher damage output than the Chimera at the end.
I remember using Cure 1 cross class on PLD along with an unhealthy amount of Shield Lobs and kiting in order to solo the chimera in Cutter's Cry. My party kept dying, and on the third try they died at 38% and I said, "Fine. I'll do it myself."
I remember when monsters had accuracy requirements. Tanks and any physical damage dealers needed far higher accuracy requirements than casters. Casters have always had it nice.
I remember when Direct Hit replaced accuracy.
I remember when parry was the "useless" tank stat, later replaced by tenacity. I also remember when DEX and STR affected the stat value and the mitigation obtained from it, respectively.
I remember mitigating -29% damage on DRG, and DRG having an 80% parry buff oGCD.
I remember the only mitigation Warrior used to have being Featherfoot and Parry related gear. This meant pentamelded gryphonskin accessories with VIT/Battledance/Savage might in them. I remember getting my Warrior to be able to have -25% damage on parries with 530 parry at level 50, while also being able to hit over 1000 on Inner Beast and heal for 3000.
I remember being told in Amdapor Keep, "This is the first time I've healed a WAR. Sorry if you die." Later on, "Wow, I didn't realize WAR could set Convalescence. This is surprisingly easy."
I remember before Overpower had an enmity modifier. They really made WAR rely on the wimpy tank stance(low enmity mod of x2, -25% damage) back then on top of Berserk/Maim/Unchained to hold hate. It worked just fine, it just wasn't effortless.
I remember the cross class Pugilist skill, "Internal Release." It originally gave +20% crit rate and was available to WAR, BRD, DRG, MNK, and NIN. They toned down the cross class of it to 10% and BRDs all raged, because of their precious River of Blood trait. They made it Monk only in Stormblood, and then removed it entirely in SHB.
I remember MRD meme damage. You could set 10 cross class skills if you were your class rathe than your job. This meant MRD could set Straight Shot(10% crit), Internal Release(20% crit), Raging Strikes(20% dmg), Blood for Blood(now Lance Charge)(20% damage), and some other things. Stack that all together with Maim(20% dmg), Berserk(50% dmg), and Storm's Eye(Slashing damage taken+10%) and for 20 seconds you had +110% dmg and +30% crit on top of whatever your gear gave. A critical hit Butcher's Block under all that could hit harder than DPS end combos.
I remember a lot. If I'd been around for 1.0, I'm sure I'd remember it too.
I feel like this thread will be hella cynical like "remember when MCH was fun" type of cynical , but yes peperage farm remembers
Not necessarily. I mean, it might be different for different people based on various factors, but, out of curiosity, I just timed how long it takes with both methods and, for me, teleporting to Limsa and etc. actually took me longer by about 11 seconds than if I just teleported to Horizon and used my mount (spent most of that time just waiting for loading. lol)... now if you don't have a mount yet, then that's a different story. lol Like I said, there's probably other factors that just make it different for different people, but for me, the Limsa route is actually slower.
It also depends on loading times. At busier server hours, and/or with a bad connection or weak computer, the time it takes to load the crowds in Limsa can make it shorter to just go to Horizon and walk.
Heavily disagree, cleric was the reason some healers didn’t even dps because they weren’t comfortable doing so while being able to keep the tank up.
The current iteration of the leveling dungeons make cleric very very terrible it didn’t serve a purpose just like tank stance and dps stance served no purpose but a useless juggling act...other games don’t put these nuances they just expand on what healers and tanks can do. This is all my opinion of course but cleric was never a good thing.
Cross skills! The many times as BLM I was able to save the group after the healer died, because I had Cure and unlimited mana. ACN having taunt, damage and healing, etc. Get an excited DPS? Taunt mob back to tank, or off healer, etc. I do miss BRD flame arrow! More ground dots!
It may be like that today, but that is also completely irrelevant to new players in 2021 since they give free warps.
But how was your test flawed? You are using a mount, like you said, which most players did not have until well into the msq, which comes with at least 1 tier of mount speed boosts that come with completing msq nowadays and perhaps the other speed boosts that are also available, things that did not exist until relatively recently. That was no help for new players back before there were free warps when we were giving out this information anyway. We tested it back in the day too and it was leaps and bounds faster, esp if you were on PC where loading times are usually a non issues, but even on ps3/4 were loading times were slower it significantly cut down travel time.
This was about as relevant as testing how fast we can complete Crystal Tower now, compared to back in 2.5
True when compared to other games it is clunky at best, though at the core context of healing in FFXIV general you DPS to the point at which healing is required. Though do get for many it created unnecessary busy work for many. Though personally I would take unnecessary busy work for something extra to worry about.
Granted, I am a weird and tank. Sometimes I ask the tank to not use cooldowns or remove some gear just to give me something to heal, and as a tank sometimes I ask tanks to not heal me to see how far we can go. Sadly, pretty fair most of the time if the dps is on point.