Yeah I meant the restructure. Unlikely, but it could be interesting. It did work for WoW since the story is a lot more fractured there.
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I do not expect this to happen because of the massive work involved but honestly, I wish they would rework FFXIV the same way they Guildwars 2 is.
Base game goes level 1 to cap, and each expansion has its own story and can be played independently of the others, although the game plays as if you cleared the expansions in order.
This means as long as you are max level, you could jump right into ShB, but NPCs will refer to ARR/HW/SB events as if you had done them.
It leaves room for expansions to just exist independently, and allows you to play the parts you like.
Rather than a derp 10 level gap before rinse repeat allagan/raid/whatever gear cycle, I’d rather just start at cap working towards better gear.
To be fair, most GW2 gear are glamours only... so..
There is no way they are going to do the same Calamity-reboot that they did between 1.0 and 2.0 again. Not unless they go completely insane.
The big reboot between 1.0 and 2.0 happened because 1.0 was a miserable failure in most aspects, so the game needed to be rebooted or shut down. They chose to reboot it.
The current game is not a miserable failure, and thus in no need of a reboot.
They do plan on a stat squish for 6.0, but that's just because numbers have got a bit too big. Very different from a full reboot.
We already know the game will continue after Endwalker, with new storylines. Eventually even FFXIV will wind down as interest fades, at which point I expect it to be handled like they handled FFXI - keep the game in maintenance mode as long as it makes money.
The world map being shown on fire on the trailer...
I really think they - will - have a calamity change a lot of things with a mild timeskip between patch 6.0 and the new story afterwards.
Technically, most of the players nowadays never really experienced a Calamity, so it wouldn't be like playing the same card again.
Agree with this. The stat squeeze is simply a technical issue and doesn't affect the on-going lore. There is no reason for another calamity and upsetting millions of players by removing all their progress, everything they achieved, literally starting from zero again will simply kill the game. None of what they said indicates that they plan such an action. The whole "end of days" concept is to frame the oncoming battle where the fate of the world is at stake. It doesn't mean they will destroy the world regardless of the outcome because that makes no sense.
Actually, that is not necessarily reflective of what may happen and might possibly be just for dramatic effect - after all, look at Shadowbringers opening - much of it was purely symbolic and was not relective of what actually happened during ShB at all. And as this trailer is just a short teaser, we don't have the full picture yet. And, as I mentioned in my earlier post, SE simply are not going to wreck the game world again and rebuild it permenantly like 1.0 to ARR as ARR is still having lots of new players joining all the time, which requires the open world map to be retained (this is also why the Ishgardian Reconstruction did not involve the Foundation, as SE simply requires it to remain broken and ruined for the benefit of new players entering the city for the first time, whose point of view is the Horde have only recently ransacked the place.
As for "most players" not having experienced the Calamity, a significant portion actually did recently - the 2018 Rising event in ARR was a reenactment of the Seventh Umbral Era events in 1.0 where Ul'dah was overrun by monsters in the street and Dalamud was looming large overhead. That's really the closest current players are probably going to get to the Calamity I'm afraid. SE simply are not going to have another 'end of the world' event again.