This is my favorite suggestion personally. Doesn't have to be anything particularly high and you could still get regular rewards even for dying a lot on your first run, but I'd like to see a system that rewards good performance rather than it always being about punishing players for mistakes. Too often things like lost mettle, slower runs or ideas like enrage wipes just end up punishing those who put in effort too. Also it's not always that players don't care about performance, but there's nothing that really tells them if they're doing well or not and nothing visible to gain from pushing further. Tanks/healers in particular tend to have no idea of how much they can potentially contribute so assume they're doing ok and play in the same way. No one died, the raid was clear, job done.
I wish, sadly I see platebearers and other defensive essences all the time on people who are clearly fully experienced in all the strats. Healers in particular either use no Essence or increased MP.
They aren't hard too farm for those of us who know what to do. There are other easy methods too, like Coffee Biscuit leves and buying them or Cluster farm for the Pure Essence. The issue is that similar to how players don't seem to understand that platebearer is worthless in DR, they also don't seem to understand how to efficiently farm fragments and simply don't bother.
I think bumping the fragment droprate significantly in Castrum and DR and allowing us to trade coins for fragments is the best solution. If running DR increases your supply rather than decreases it, there's far less excuse.
