Originally Posted by
ReynTime
That's a good point
The main issue, seems to me, is that these dungeons are part of the daily roulette. People tend to do the roulette out of obligation, and when dungeons have a chance of taking too long the "chore" becomes more bothersome for the average player.
I absolutely love how ARR dungeons are designed versus what we have now, but even I would get burned out if I had to do the same 2 every day 3~5 times a week when 1 or 2 party allies felt like exploring branched paths, treasures or dead-ends.