Originally Posted by
Recon1o6
In other words: We think we could, but we haven't tried and don't have any intention at this time despite players asking for years
I really don't see what's hard about "If X is 1- output text as blue ELSE- output text as red" on the client side settings where X being 1 is magical and 0 (the value returned by ELSE) is physical and the option to disable the setting with it disabled being default if they are worried about server strain.
Ok, so maybe there's non magical, non physical damage which would explain why certain programs are thrown for a loop, but you get the idea.
yoshi-p's statement there really isn't a justifiable reason, the display of attack types would make it easier on the QA team to find these fixes, it would still output the same amount of data in practice (either a 1 or a 0)